Cellular automata Is made up of a grid of cells which sit in a finite number of states (such as on/off or blue/green/red). Cellular automaton (singular) adhear to the rules of the system and evolve over periodic time intervals. One successful application of CA is Conway’s Game of Life, the universe is an infinite 2D grid and the rules are as follows:
- Any live cell with fewer than two live neighbours dies, as if by needs caused by underpopulation.
- Any live cell with more than three live neighbours dies, as if by overcrowding.
- Any live cell with two or three live neighbours lives, unchanged, to the next generation.
- Any dead cell with exactly three live neighbours cells will come to life.
Positional Number Systems
We use these all the time, notably the decimal system in which when a symbol exceeds 9 it “carries” one to the left and negates ten. 9+1=A, then A goes to 10.
To take the properties of a number system and create rules to govern individual cells. For our numeral universe we are going to need something different to what Conway used, ours is going to have an intrinsic property, gravity – and thus a floor to gravitate to. The center of our universe will be the radix point (decimal point), you could say the numeral universe is radixocentric. The real-life universe is made up of multiple dimensions, the numeral one is made up of infinite column dimensions.
Although initially I will only being dealing with addition and thus carry, I have put on paper negation in phinary which was quite fun. I talk about the arithmetic of phinary in my research (section 4). The Numeral Universe rules and an example are below:
- Positional System – Each dimensional element (cell) is the value of the previous dimension’s capacity.
- Gravity – Any cell above an empty cell moves to it.
- Carry – When a dimension is full, it moves to the next higher one.
But what does this all mean?
Well, I’m not really sure – it’s nice to show number systems in a different way, it could be useful for teaching. But as for me, I’m using the rules to govern an alternative tetris game, I’ll upload it when I’m finnished.
Also if anyone is wondering how I made those fractal looking blocks, I spammed the hell out of the filters on Pixlr the free online image editor.